Trinians or Grange Hill, the academy's walls house drama. It's a cool place, presented in a charming comic book art style and yet there isn't a lot of history to back it up.Īnd just like St. It's not loads more info, unfortunately, which does make you hunger for more backstory on why such a curious academy even exists. Often, you can hover your mouse over objects and inspect them for tidbits of extra info. Portraits of stylish teachers slide into view, with chats through text bubbles. Exploration and story are told in a visual novel style, where you delve into dorms, classrooms, and libraries by clicking icons on a world map. To graduate, you must piece together the coveted Seal Of Escape by beating ten escape rooms that escalate in difficulty. The game's story sees you play a budding student of the Escape Academy, a school that trains up the very best escapists in the land. They might seem unhinged – they are, a bit – but they're signs of an experience that was really quite fun, and incredibly, made me feel quite clever. The rest? 1) WRO 2) NYYVR and other babblings of a newborn trying to make sense of the world. Wonky boxes filled with letters, like a shed that's just about held itself together after a storm. A block of crosses, squares, and circles like a snippet of an old GTA cheats page. Having graduated from Escape Academy, I'm left with a notepad of strange scrawls scattered over two pages. The entire thing can be played with a bud too, making this a brilliant co-op jaunt. Despite its empty halls and predictable plot, it's a charming escape room sim that's filled with clever puzzles that reward and rarely frustrate.
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